The Frontier Atlas
"The world is no longer a globe. It is a mosaic of broken states. This atlas documents the known sanctuary and the lethality of the outer reaches."
Established Hubs & Biomes
The Hub (Haven's Core)
"The last intact fragment of the pre-Cascade capital. It floats above the Mist-Wrapped Woods, serving as the central trade and social nexus for all Echoes."
Notable_Entities_&_Hazards
Archive_Record
Originally a planetary core research station, it survived the Cascade by purging its terrestrial fuel tanks and ascending.
Mist-Wrapped Woods
"A sprawling, ethereal forest where the trees themselves seem to shift between movements. The primary entry point for new Echoes."
Notable_Entities_&_Hazards
Archive_Record
The woods were once a national park, now fused with a celestial fungal network.
The Iron Range
"Vertical rock formations rich in old-world industrial scrap. High-risk peaks with lethal environmental pressure."
Notable_Entities_&_Hazards
Archive_Record
An industrial mining complex that was folded into a mountain range during the Fracture.
Tactical Instances (Dungeons)
High-Yield Extraction Zone Clusters
The Iron Vaults
An underground military bunker that was pulled into the Iron Range. Massive industrial fans still spin, creating lethal wind hazards.
Echo Sanctum
A floating cathedral where the laws of gravity are inverted. Only the most synchronized teams can navigate its shifting tiles.
World Structure & Discovery
Architectural Parameters of the Fragmented State
Fragment Geometry
Instances are optimized for 30–60 minute expeditions, balancing intimacy with the tension of shared discovery.
Waypoint Stabilization
- Waypoints are hidden or inactive until a survivor manually stabilizes their frequency.
- Enable teleportation to known locations but provide NO SAFE ZONE or reset mechanics.
- Travel risk remains constant; Waypoints only reduce traversal time.
Fracture Seams
Found deep within existing maps; serve as entry points to unmapped seeds.
Boss Triggers
Lethal entity termination can trigger a ripple in the void, opening new rifts.
World Anchoring
A world fragment becomes permanent only when its data is successfully extracted to the Hub.
Maps & World Navigation
The Cartographic Economy of the Fracture
In Havenfall, knowledge is a resource. Worlds are infinite, unstable, and hostile. The only way to move through them safely is to understand them—and that understanding is stored in Maps.
Blank Maps
A Blank Map is a special item that allows players to record their exploration of a world fragment.
- Records only what the player personally explores
- Stores seeds, explored tiles, and dangers
- Becomes a Filled Map upon extraction
Filled Maps
A Filled Map represents a partial or complete record of a world fragment.
- Shows only explored areas; unexplored regions hidden
- Accuracy depends on exploration depth and age
- Knowledge decays as world conditions shift
Teleportation Rules
"Teleportation is a logistical tool, not a free escape. Destinations must be stable and previously discovered."
Discovery & Naming
Worlds are generated by unique seeds. The first player to stabilize and extract data earns the right to name the world permanently.
Map Economy
Information circulates, but never perfectly. Older maps lose value as resources deplete and bosses are defeated.
Democratic Toponymy (World Naming)
Player-Driven Historical Documentation
In Havenfall, players collectively define the history of the world through naming places they discover. This process ensures that world history is a living record of player triumphs.
The Quorum Model
"A name is only as strong as the consensus behind it."
- Democratic_Threshold10 Unique Votes
- Voting_Rights1 Vote per Area
- Founder's_Weight+1.5x Influence
Naming Lifecycle
System-generated ID (HEX#)
Leader in active voting poll
Permanent, locked name
Decayed data on old maps
Ethics & Archival Consistency
Names are pre-screened for linguistic anomalies and inappropriate content before the poll opens.
Once Archive status is reached, names are immutable. They appear on all Hub records and trade-able maps.
Players who propose Archived names receive a permanent "Historical Citation" in the world's metadata.