Root/Havenfall_Archive/Current_Node
Geographical_Logs // Frontier_Mapping

The Frontier Atlas

"The world is no longer a globe. It is a mosaic of broken states. This atlas documents the known sanctuary and the lethality of the outer reaches."

Established Hubs & Biomes

The Hub (Haven's Core)

Neutral City / Safe Zone|OPERATIONAL

"The last intact fragment of the pre-Cascade capital. It floats above the Mist-Wrapped Woods, serving as the central trade and social nexus for all Echoes."

Notable_Entities_&_Hazards

The Forge-MasterGlobal Market VaultEcho Registry

Archive_Record

Originally a planetary core research station, it survived the Cascade by purging its terrestrial fuel tanks and ascending.

Mist-Wrapped Woods

Tier 1 Wildlands (Low Pressure)|UNSTABLE

"A sprawling, ethereal forest where the trees themselves seem to shift between movements. The primary entry point for new Echoes."

Notable_Entities_&_Hazards

Static FogThorn RunnersLumen Nectar

Archive_Record

The woods were once a national park, now fused with a celestial fungal network.

The Iron Range

Tier 2 Peaks (Moderate Pressure)|HAZARDOUS

"Vertical rock formations rich in old-world industrial scrap. High-risk peaks with lethal environmental pressure."

Notable_Entities_&_Hazards

Gravity WellsRust StormsHeavy Scrap

Archive_Record

An industrial mining complex that was folded into a mountain range during the Fracture.

Tactical Instances (Dungeons)

High-Yield Extraction Zone Clusters

Tier 1 (Frontier)

The Iron Vaults

An underground military bunker that was pulled into the Iron Range. Massive industrial fans still spin, creating lethal wind hazards.

GuardianUnit-774 'The Shredder'
Primary_LootIron Range Blueprint
Tier 3 (Void-Linked)

Echo Sanctum

A floating cathedral where the laws of gravity are inverted. Only the most synchronized teams can navigate its shifting tiles.

GuardianThe Memory Sentinel
Primary_LootCelestial Fuel

World Structure & Discovery

Architectural Parameters of the Fragmented State

Fragment Geometry

Standard_Matrix64 × 64 Tiles
Rare_Seam_Cluster96 × 96 Tiles
Survivor_Density10 - 20 Per Map

Instances are optimized for 30–60 minute expeditions, balancing intimacy with the tension of shared discovery.

Waypoint Stabilization

  • Waypoints are hidden or inactive until a survivor manually stabilizes their frequency.
  • Enable teleportation to known locations but provide NO SAFE ZONE or reset mechanics.
  • Travel risk remains constant; Waypoints only reduce traversal time.
Protocol_01

Fracture Seams

Found deep within existing maps; serve as entry points to unmapped seeds.

Protocol_02

Boss Triggers

Lethal entity termination can trigger a ripple in the void, opening new rifts.

Protocol_03

World Anchoring

A world fragment becomes permanent only when its data is successfully extracted to the Hub.

WARNING: Unanchored worlds collapse after their stability threshold is reached. Failure to extract exploration data results in total knowledge loss.

Maps & World Navigation

The Cartographic Economy of the Fracture

In Havenfall, knowledge is a resource. Worlds are infinite, unstable, and hostile. The only way to move through them safely is to understand them—and that understanding is stored in Maps.

Blank Maps

A Blank Map is a special item that allows players to record their exploration of a world fragment.

  • Records only what the player personally explores
  • Stores seeds, explored tiles, and dangers
  • Becomes a Filled Map upon extraction

Filled Maps

A Filled Map represents a partial or complete record of a world fragment.

  • Shows only explored areas; unexplored regions hidden
  • Accuracy depends on exploration depth and age
  • Knowledge decays as world conditions shift

Teleportation Rules

"Teleportation is a logistical tool, not a free escape. Destinations must be stable and previously discovered."

Security_CheckMap Possession Required
Stability_ProtocolVerified Anchor Only
Energy_DrainMap Durability / Hub Fuel

Discovery & Naming

Worlds are generated by unique seeds. The first player to stabilize and extract data earns the right to name the world permanently.

Map Economy

Information circulates, but never perfectly. Older maps lose value as resources deplete and bosses are defeated.

Democratic Toponymy (World Naming)

Player-Driven Historical Documentation

In Havenfall, players collectively define the history of the world through naming places they discover. This process ensures that world history is a living record of player triumphs.

The Quorum Model

"A name is only as strong as the consensus behind it."

  • Democratic_Threshold10 Unique Votes
  • Voting_Rights1 Vote per Area
  • Founder's_Weight+1.5x Influence
* Note: Long-term explorers gain weighted voting power.

Naming Lifecycle

Seed

System-generated ID (HEX#)

Provisional

Leader in active voting poll

Archived

Permanent, locked name

Faded

Decayed data on old maps

Ethics & Archival Consistency

01 // AUTOMATED_FILTER

Names are pre-screened for linguistic anomalies and inappropriate content before the poll opens.

02 // FINALITY_PROTOCOL

Once Archive status is reached, names are immutable. They appear on all Hub records and trade-able maps.

03 // FOUNDER_LEGACY

Players who propose Archived names receive a permanent "Historical Citation" in the world's metadata.

FIELD_ADVISORY // ACCESS_REQUIRED

Most biomes require a functional Pulse-Rig (Tier 1+) for stable exploration. Attempting to traverse the Iron Range without kinetic anchors will result in a 95% probability of Drift-Loss.